how did you do it? would you share the tips that lead you to the final result? there's a nother similar i've seen that simulates dragging a cord, i'll may upload it as soon as i find it back.
I have done rope that falls with gravity before... its pretty cool.. this was just a test for the smooth tapering line, drawing a line being a basic way to drop points.. there is an Array which holds the line data its starts out empty [] when you draw you push the mouse X,Y position per frame, also every frame clear the drawing and redraw the line with all the X,Y locations in the Array. because your pushing to the Array every frame the length will get really long... so after you do the push, check to see if the Array length is longer that what you set it out to be, if so splice(0,1) (remove the first index) so from now on you are adding a new point and removing the old one and drawing only that.. the cord with gravity is similar but instead of points there physical objects bounded to the one in front/beheld it (bounded in a way almost to the same to the grappling hook game for a nice swinging motion) maybe i will find it and post it.
This thing is so rad, you should make it an iPod app and be rich.
there is an Array which holds the line data its starts out empty [] when you draw you push the mouse X,Y position per frame, also every frame clear the drawing and redraw the line with all the X,Y locations in the Array. because your pushing to the Array every frame the length will get really long... so after you do the push, check to see if the Array length is longer that what you set it out to be, if so splice(0,1) (remove the first index) so from now on you are adding a new point and removing the old one and drawing only that.. the cord with gravity is similar but instead of points there physical objects bounded to the one in front/beheld it (bounded in a way almost to the same to the grappling hook game for a nice swinging motion) maybe i will find it and post it.